Currently at 2,050...I think I broke the Fluff barrier.
A decent start and it has the potential to be an interesting type of TD with this style and the fact that you're using LoZ, but will need some work and much more development.
A more structured and developed tower system, upgrades for Link, and general info (tower stats, range, speed, etc.).
Use what you have, the arrows and bombs, otherwise no point in having them on the screen.
A manner in which to gain health back as it can be lost both, by touching and by passing enemies.
Perhaps a shop could be of some use or a pause feature.
It's not too bad, have a good music selection, and the game is a bit interesting and humorous (especially if you go and check out the cut scenes) but there are just so many glitches in this game that I can't enjoy it.
As some have stated, the game has a tendancy to freeze when you get to the second boss, the crab thing. While walking (not running) I found that it would ignore a jump input and, instead, do a dash. Obviously there's a differance between a double tap to one side and pressing up. Another thing I found was that, in the bar, if the mouse passed over the "level select" option, your character would shoot or attack. Nothing hindering, but an error none-the-less. And with the 4th boss, I have literally been knocked off the screen...and I can't walk back past the invisible wall I got knocked through, I can't shoot through it, and the boss' attacks won't pass through either so I can't even die.
I'm not going to attempt to start this over but, as I said, with these gliches, it's losing points. Fix it up and come back, maybe a re-release or just another game where you've done more checking.
Better than the first!
Periodically I play the first one, but I hadn't realized that a second had been released until now. I feel sorrow for how much I missed out. There are upgrades, the difficulty levels are more precise, the graphics are better, more detail on the units, music is still excellent. Deffinetly an improvement over the first one. Keep up the great work. ^_^
I can't believe I'd forgotten about this. Found it again and jumped right back into the mix. It's easy in concept to get started, it's just a matter of what combanations give you the best results where the challange can come in. Music and art are great, gameplay is unique, wish that a part two could be resleased perhaps with a long story. IT's short in this one but it's made up for with the "infinite level".
370,219 on Infinite, think it might have been my best so far. Definetly adding to my favorites this time around.
So many issues...
It would be good if it wasn't for a multitude of issues. Many people have stated the lagging as an issue, and I have to agree. It's a source of much aggrivation in it's own right, especially once you get to the later levels.
In addition to that, I found often that the controls would be off. Jumping would result in moving to the side, try to walk and it would decided to jump, shoot once and it would continue firing until the weapon was out of ammo.
The camera was another issue, especially in the levels where the board shifts. My character would go to the far end or even off camera, and the screen would stay the same, not following at all. I'd have to move back towards the center and move again just to get the camera to realign. There's no quality control that I can see (which I imagine might help lagging for some).
It's good....but because this is running of the internet and not from the hardrive, you've got to at least try and compensate for any potential lagging and errors. Sure you put a lot of work into it, but it could have been delievered better.
Story is alright. The gameplay, however, is something I wasn't expecting. Even when I saw the board, i was thrown for a nother loop figuring it'd be some kind of bejewled thing.
The game itself, the method of fighting, takes getting use to. And, until that point, it can be irritating at points. It's a new approach though so you get some bonus points for something unique.
As I see the sub-note in the author comments, I don't feel so "rawr" about all the Zelda II: Legend of Link similarities. The gameplay is pretty good, so is the music, and the referances are extremely aparent and worthy of a smile or two, especially to a fan. Good tribute, good game. Keep up the good work.
165 on blind mode. Good game, despite the same thing over and over. Keeps your mind and reflexs quick, keeps you on your toes. Very good game =)
Obviously there wasn't so much of a need for a story since you're testing out something you've got so no real points lost there. One thing I noticed was that, when you talk to that first person, time continues. Not sure if that was intentional or not.
Didn't seem to be any glitches for me, granted, I only played once through. The stepping could be a hit or miss with people I think. Some may likely say it's too fast and needs to be slowed down some so you're not zooming across the room, others will likely say it's fine and it shouldn't be changed.
So far it looks like the engine your using shows potential. Hope to see something worthwhile come from it.
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